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Key elements in User-Centered Innovation Research finds that users rather than manufacturers are the actual developers of many or most new products and services, and that they are a major locus of innovative activity in the economy. This finding opens up new questions and avenues for exploration and is of relevance to company-based innovation and societal progress. The central challenge for companies and other institutions is how to design of a user-centered innovation process and how to leverage a distributed innovation process that includes users as innovators. Lead Users
Since lead users are at the leading edge of the market with respect to important market trends, one can guess that many of the novel products they develop for their own use will appeal to other users too and so might provide the basis for products manufacturers would wish to commercialize. This turns out to be the case. A number of studies have shown that many of the innovations reported by lead users are judged to be commercially attractive and/or have actually been commercialized by manufacturers. Manufacturers can learn to systematically search for lead users of their products – and learn to search for lead users in advanced analog markets as well - in order to find the basis for breakthrough new products that they can produce and supply to target market users. 3M corporation is one firm that has learned to identify lead user innovation systematically. Research has found that new 3M products based upon the insights and solutions of lead users have sales 8 times higher than those developed based upon insights derived from target market users.
A variety of manufacturers have found it profitable to shift the tasks of custom product design to their customers along with appropriate toolkits for innovation. Results to date in the custom semiconductor field show development time cut by 2/3 or more for products of equivalent complexity and development costs cut significantly as well via the use of toolkits. In 2000, more than $15 billion worth of custom integrated circuits were sold that had been designed with the aid of toolkits—often by circuit users—and produced in the “silicon foundries” of custom semiconductor manufacturers such as LSI (Thomke and von Hippel 2002). International Flavors and Fragrances (IFF), a global supplier of specialty flavors to the food industry, has built a toolkit that enables its customers to modify flavors for themselves, which IFF then manufactures. In the materials field, GE provides customers with Web-based tools for designing better plastic products. In software, a number of consumer product companies provide toolkits that allow people to add custom-designed modules to their standard products. For example, Westwood Studios provides its customers with toolkits that enable them to design important elements of their own video games (Jeppesen 2005).
Innovation communities are often specialized, serving as collection points and repositories for information related to narrow categories of innovations. For example, there are user communities specializing in particular types of open source software such as Linux. Similarly, there are communities of sports afficionados interested in a specific sport like mountain biking, communities of Adult Fans of Lego and so on.
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